SOVIET VILLAGE SIMULATOR • COMING 2026 – GUARANTEED
2026-03-11 --:--:-- // TERMINAL ACTIVE

001 // BOOT SEQUENCE

You arrive in spring 1985 to a remote Soviet village.

A young adult male, son of a Soviet Armed Forces commander (permanently away on duty).

Your mother handed you the keys to the family dacha — "Go tidy it up, comrade."

The story begins at a dusty bus stop. A yellow marshrutka drops you off near the house.

Freedom of choice meets a mandatory storyline: fix the house, repair the car, find work, build a farm — but the Party (and life) always watches.

002 // STORYLINE & MOTHER'S LIST

The house awaits: dirty, fridge empty, car on jack stands in garage, no stairs to upper floors, outdoor toilet for now.

Mother's List (your starting objectives):

  • Clean the house & yard (broom — ცოცხი — included)
  • Get food from the shop 1–2 km away
  • Refill the water tank when empty (call the water truck guy)
  • Find a job to earn money
  • Build staircase to 2nd floor (wood planks needed)
  • Renovate / install indoor toilet

Father's Note (found in garage):

  • Instructions to fix the 1976 Lada-2101 (fluids & parts already bought — he never finished)
  • Phone number for grandpa (can loan a Bukhanka van)
  • Water delivery contact
  • Transport job dispatcher (requires ZIL truck — sign in/out shifts)
  • Mysterious weekend number (after 21:00 — black market contact, sells PM Makarov pistol)

003 // MAIN VEHICLES & PROJECT TEASER

Father's 1976 Lada-2101 (64 hp, 2WD, 4-door, 4-speed manual) sits in the garage — the first repair challenge.

Turn the key → cranks but dies. Diagnose the real issue. Check fluids. Repair step-by-step.

Teaser: Buildable Project Car — Lada Niva 2121

Rumors in the village speak of an old Niva 2121 abandoned somewhere off the beaten path — a true Soviet legend: permanent 4×4, high ground clearance, unbreakable (if you feed it properly).

Find it, tow it home (or fix it on-site), source parts through black market or honest toil, and turn this rusty beast into your ultimate village explorer. Conquer mud, snow, and the taiga — or watch it eat your savings and dignity.

004 // THE HOUSE & UPGRADES

Unfinished brick toilet room (use outdoor facilities for now).

No stairs to 2nd/3rd floor — build with wood planks.

Porch accessible outside or via locked interior door (heavy padlock — need bolt cutters later).

005 // CORE FEATURES

  • Player attributes + local popularity system (liked → help / enemy → KGB surveillance & arrest risk)
  • Arrest → labour camp option to reduce sentence
  • Hardcore mode: permadeath → save destroyed
  • Death / jail certificate: name, age, money earned, km driven, vehicles owned — shareable leaderboard (filtered)
  • Jobs: Electrician, Mailman, Delivery, Own farm (crops/animals, special orders)
  • Dynamic weather/temperature + day/night cycle (40 min day / 20 min night)
  • Правда newspaper (weekly, dynamic if online)
  • Advanced NPC AI
  • Map edge risks: landmines or border patrol
  • Buildable/repairable vehicles (partial at first — expanded later)
  • PM Makarov pistol (illegal — crime if caught)
  • Tarkov-style inventory

006 // TECHNICAL DETAILS

  • Engine: Unity 6.3 LTS
  • Renderer: Universal Render Pipeline
  • Mod support planned (post-beta?)
  • 5×5 km map, custom assets, public domain + original soundtrack

007 // ENLIST FOR BETA – 2026

The Motherland needs testers.
Submit your details. Disappearances are... rare.

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