Black Sea Studios Wishlist BLINDSIGHT
Two crew members in spacesuits drawn as glowing outlines, holding yellow tools, in the dark. Key art from BLINDSIGHT.

Coming soon from Black Sea Studios

Your voice lets you see.
It also lets them find you.

A co-op horror game for 1 to 4 players. Land at an abandoned facility, haul anything worth money back to the ship and make quota. Down there it's pitch black until somebody talks, and you're not the only thing listening.

1 to 4 players onlineCo-op horrorMic required

The studio

Five games in, and still finding out what we're best at.

Black Sea Studios is a small indie team from Georgia. Since September 2023 we've shipped a job sim, a management sim and a multiplayer party game. Right now we're finishing a co-op horror game and building a life sim set in a Soviet village. Jumping between genres is on purpose: every game teaches us something, and it goes straight into the next one.

  1. Sep 2023
    Studio opensFirst devlog post a month later
  2. Food Delivery SimulatorOur first release, Early Access
  3. Hotel Manager SimulatorEarly Access
  4. Hide and Moo!Picked by our players, 115 votes to 47

The games

Everything we've made so far

BLINDSIGHT screenshot: crew members lit up as outlines by an echo in a dark facility

BSS 04 Co-op horror, coming soon

BLINDSIGHT

Your voice reveals the world. It also reveals you.

Whisper and you see a few steps ahead. Shout and the whole room lights up, along with whatever is in it. Grab the scrap, get it back to the ship, and try to bring everyone home.

  • See by sound: talk and the dark lights up.
  • 1 to 4 players online co-op.
  • A new facility on every trip.

Wishlisting is free and Steam will email you on launch day. For a studio our size it's honestly the most useful thing you can do.

Hide and Moo! screenshot

BSS 03 Party game, out now

Hide and Moo!

Hide-and-seek on a farm, where the hiders are animals and have to sound like them. Grab a few friends, it gets loud fast.

  • Voice mimicry: record it, then copy it.
  • Up to 8 players online.
  • Proximity chat, so whispering is risky.

Mostly Positive reviews · Released 25 Aug 2026

Red Life key art: a rusty Soviet sedan propped up on a tree stump

BSS 05 In development

Red Life

A Soviet village, your father's broken Lada, and a note from your mother.

Go back to the village you were born in and get the family car running again. Chop wood, deliver goods and help babushka for money, or skip the honest work and brew moonshine behind the shed. Just keep it away from the militsiya.

  • Fix and upgrade your Lada.
  • Survive hunger, thirst and stress.
  • Race the local hero for his V8 Volga.

Wishlisting is free and Steam will email you on launch day. For a studio our size it's honestly the most useful thing you can do.

Hotel Manager Simulator screenshot

BSS 02 Management sim, Early Access

Hotel Manager Simulator

You start with one floor and a front desk. Design the rooms, hire the staff, set your prices, and keep building up until it's a 100-story luxury hotel.

  • Design the rooms.
  • Hire and manage staff.
  • Set your own prices.

Mostly Positive reviews · Single-player

Food Delivery Simulator screenshot

BSS 01 Our first game, Early Access

Food Delivery Simulator

Live the life of a food delivery driver. Take orders, earn money, upgrade your ride and learn a big city street by street. When the shift is over there's night life, and a casino if you're feeling lucky.

  • A big open city to deliver across.
  • Vehicle upgrades from your tips.
  • Night life and gambling.

Mostly Positive from 300+ players · Single-player

How we decide

You picked our last game.

This spring we had two games in progress and had to choose which one to finish first. So we asked our community. Hide and Moo! won 115 votes to 47, we put everything into it, and it came out four months later.

Next up is BLINDSIGHT, and Red Life is still in the works. The Discord is where we share builds and screenshots first, and where the next vote will happen.

Get an email when we release something.

Launch days and big updates, that's about it. We're too busy making games to write a weekly newsletter.